

If you played the original, you might have some idea why measuring by pure surface area can be misleading. I couldn't help but feel disappointed when I reached the map edge only about 10 hours in and said to myself, "Wait… this is it?" Even so, it doesn’t feel small. You should see what the late game is hiding for yourself.The map itself is significantly smaller than the original Subnautica's, though.

I got to the point that I could close my eyes and make a rough mental map of what kind of creatures were around, including their relative position and distance – which is not only useful but pretty damn impressive that it's possible at all in such a huge, 3D environment. The icy, oppressive, yet beckoning feeling of the Arctic sea really comes alive when you can hear the distant calls of massive oceanic life forms and the bubbling of your rebreather through the shimmering gloom. The sound design and music are also just as awesome as ever. What We Said About The Original Subnautica And the jarring texture pop-in from the original Subnautica seems to be all but extinct, though I did still run into it in a couple areas, like around the edges of icebergs. The use of color and shape gives such a strong identity to each area and creature, with instantly recognizable and memorable silhouettes for important landmarks and species. With several new land and underwater biomes to explore, I was filled with wonder as I navigated the tangled passages of the Twisty Bridges or swam alongside alien wales in the Fallen Lily Pads.

It's just a beautiful, beautiful game.And of course, Unknown Worlds’ art direction continues to be astounding. It's much more fun to have to sneak by or outrun the giant ice worms and sea monsters that serve as guardians to some key story areas and valuable resources. It would take a lot of the sense of danger out of Subnautica if you could just bolt a machine gun onto your suit. Combat is still pretty limited, especially in the water, but that's by design. As you track down abandoned Alterra facilities and use context clues and voice logs to piece together what happened, you'll get to unlock and play with new technology like the spy pengling, an adorable little robot that can access areas Robin can't.
