

Red Hood's Knighthood traversal ability is another unusual one, as with Mystical Leap he can hop through the air on spirit platforms.
#Nightwing gotham knights upgrade#
The Large Grab Ability available in the same upgrade tree also lets you perform grab moves on large enemies, which can make defeating them significantly easier. The Human Bomb Ability provides a significant advantage by strapping a concussion mine to a grabbed enemy, which can then be shot to detonate it, and with enough upgrades a further six mines are dropped on explosion to help clear out crowds. Red Hood as a character is pretty much the antithesis of stealth, and although he is capable of doing some forms of silent takedown his moveset in that area is limited and is much more suited to going into with guns blazing to deal significant ranged damage. This is a rocket-powered glider which you can fly for as far as you like, even across the water between islands, and although it's not the fastest gadget in this category the freedom of movement it offers is unparalleled. Nightwing also has the most useful Knighthood traversal ability, in the form of the Flying Trapeze.

Nightwing's acrobatics provide cover across a wide area, and the later Revive Darts Ability can be used once per Night Patrol to bring back a downed ally from distance, so if you're playing co-operatively it's definitely worth one of you picking them. Unlocking the initial Family Ties Ability not only increases Nightwing's defense and resistance stats, but working with other members of the Batman Family also gives additional boosts to Melee damage (Batgirl), Ranged damage (Red Hood), and Stealth damage (Robin). Nightwing does have some great moves, but what sets him apart from the other heroes is how he improves with allies. This pulls you out to an aerial view of Gotham City when activated, allowing you to move a reticule around and select where you want to beam yourself to, and although it looks cool this does have a time limit and short range so isn't practical for travelling larger distances. Robin has the most unusual Knighthood traversal ability of the Batman Family, unlocking the Slideways teleport system from the Justice League satellite.

Later Abilities allow Robin to disappear completely for a brief time, allowing you to infiltrate areas or escape danger. Robin is also the only character who can perform Batman's classic Vantage Hanging Takedown move, where you dive down to grab and suspend an enemy from a vantage point.

After unlocking the Ability to move around silently while running, you can acquire Turnabout Takedown that allows you to perform Takedowns and Stealth Strikes on large enemies, which can give you a huge advantage when it comes to fighting a group of foes. Robin is an excellent choice of character if you prefer to take a sneaky approach to combat, instead of storming in hot. If you're looking for some more pointers, then these Gotham Knights tips will help you out with combat, levelling up, and more.
